As the owner of this area of the game I provided complete end-to-end production of this area of the level. Including initial block-out, architectural modeling and layout, lighting pass, and set dressing. I created some of the models and textures and custom modified existing assets to better suit the art direction. Models and texturing of the original modular kit was a team effort also involving Joshua Stubbles, Liza Zurkova, Christian Delgado, and Darryl Brownstone.