For this environment I was tasked with bringing it to the final shipping quality. This included a set dressing and lighting pass based on a initial blockout pass by Jonathan Tucci. I created, and placed, a series of props that supported the gameplay and narrative elements that this room and the surrounding castle required based on concepts by Jordan Kratochivil. I also worked with the designers and VFX artists to facilitate their work and enhance the gameplay experience.
you can see this environment featured in the launch trailer