Daniel Keating
Senior Artist - Environment/Tech Art
Anaheim, United States
Summary
Accomplished Senior Environment/Tech Artist with over 20 years of experience crafting immersive, narrative-driven worlds for major AAA titles including BioShock, The Outer Worlds, Battlefield Hardline, and New World. Expert in world building from concept to final polish, with a deep understanding of environmental storytelling, composition, and performance optimization. Skilled at balancing artistic vision with technical execution to deliver emotionally resonant, player-centric experiences. Collaborative, mentoring-oriented professional passionate about pushing atmosphere, lighting, and mood to new heights.
Skills
3D ModelingLightingMel ScriptingTexturingGame DevelopmentPython ScriptingPBR Texturing
Software proficiency

3ds Max

Houdini

Maya

Substance 3D Painter

Substance 3D Designer

Unreal Engine

ZBrush

Unity
Productions
Video Game
The Outer Worlds 2
Year
2025
Role
Additional Art
Company
Obsidian Entertainment
Video Game
The Outer Worlds
Year
2019
Role
Additional Art
Company
Obsidian Entertainment
Video Game
battlefield hardline
Year
2015
Role
Environment artist
Company
Visceral Games
Video Game
BioShock Infinite
Year
2013
Role
Senior level builder
Company
Irrational Games
Video Game
BioShock 2
Year
2010
Role
level Architect
Company
2k games
Video Game
Tribes: Vengeance
Year
2004
Role
Senior Artist
Company
Irrational Games
Video Game
Freedom Force
Year
2002
Role
Artist
Company
Irrational Games