This is a showcase of one of many tools I made using Python for Maya while working on Amazon New World.
Trim texturing is a common technique in the game industry but Maya doesn't have an existing script for automating the UV process. So I wrote this script to enable artists to quickly layout UVs and share presets between each other.
introduction
the main function of the tool - aligning UVs
this writes the values to a JSON file stored in Maya's presets directory
you can adjust the image resolution that the tool uses