This is a realtime rendered scene I made in Unreal 5 using assets made with Maya, Zbrush, Houdini and Substance Designer to experiment with new techniques.
a animated sequence showing the scene
a view of the scene
a view of the scene
a view of the scene
a view of the scene
a view of the scene
a view of the scene
A daylight version of the scene
the hipoly model for the spaceship in zbrush
the hipoly mesh for the walkway surface in zbrush
the hipoly mesh for the trims for the platform in zbrush
the hipoly mesh for the top of the platform in zbrush