Bioshock 2 : Fontaine Futuristics Level

I was the level architect for the Bioshock 2 Fontaine Futuristics level. I worked in a team, with the designer Dean Tate, to block out the layout and create placeholder meshes to define the shape of the level. And worked with leads, concept artists, and prop modelers to create & manage the lighting & look & feel of the level. I also created many of the wall textures and some of the signs and other models.

In this room (above) I used photos of myself wearing a suit to make the portraits on the wall.

In this room (above) I used photos of myself wearing a suit to make the portraits on the wall.

This is one of the textures I created for this level

This is one of the textures I created for this level

This is one of the textures I created for this level

This is one of the textures I created for this level