One of the areas I worked on during the production of Pillars of Eternity II was Port Maje. I created and placed props, architecture, and natural elements. I lit and rendered the background scenes in Mentalray. And I worked with the programming team to develop 3d animated props and, as part of the process, modeled some of the plants and flags and awnings.
a video showing the creation process of the town
a video showing the process for the digsite