Pillars Of Eternity II : Deadfire - Port Maje

One of the areas I worked on during the production of Pillars of Eternity II was Port Maje. I created and placed props, architecture, and natural elements. I lit and rendered the background scenes in Mentalray. And I worked with the programming team to develop 3d animated props and, as part of the process, modeled some of the plants and flags and awnings.

This is the hipoly zbrush model I created to bake the palm trees from

This is the hipoly zbrush model I created to bake the palm trees from

a video showing the creation process of the town

a video showing the process for the digsite